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- Final cut pro 10.3.4 import media mac os#
- Final cut pro 10.3.4 import media mp4#
- Final cut pro 10.3.4 import media update#
- Final cut pro 10.3.4 import media archive#
Readers and disks are connected with USB or Thunderbolt cables, which can come loose or have a bad connection that can potentially corrupt files while they are copied. Backing up Camera Cards – Root Directories & Full Folder StructureĬopying camera cards to hard drives at the end of a shoot is common practice, but a lot can go wrong when this is not done properly.
Final cut pro 10.3.4 import media archive#
To import media from a Camera Archive into Final Cut Pro X, simply navigate to the archive file using the Import Media window, select it and you can choose which clips to import from it and even select ranges to import as if it was a physically attached camera card. This opens up interesting workflow possibilities. TIP: I strongly suggest making a Camera Archive from every card first, before importing media into FCPX.
Final cut pro 10.3.4 import media mac os#
Most Mac OS applications consist of such a bundle and a Final Cut Pro X library file is such a bundle, too.Ĭreating Camera Archives from cards is useful if you want to archive the card’s contents into a single easy to manage file, which is a bit-by-bit copy of the camera card. Its contents are hidden from the user, but can be viewed by right- or control-clicking its icon and selecting Show Package Contents…. Instead of importing media off camera-cards straight into a library, you also have the option to have Final Cut Pro X create a camera archive by selecting a camera card that is connected to the Mac and clicking the Create Archive… button in the lower left of the import window.įinal Cut Pro X now creates a so-called bundle file, which is basically a folder that behaves like a single file but has all the files in it. If the optimized media has already been created you can select the Event (that has the media in it) in the browser and go to Menu/File/Delete generated Event Files tick Delete optimized Media and click OK to delete the ProRes representations of the clips inside that Event. You can stop that transcoding, if your machine is capable of coping well with the original camera media, by clicking the circle-icon in the top-left of the Background Tasks window ( cmd+9 to reveal) and stop the creating of optimized media there.
Final cut pro 10.3.4 import media update#
If you have more info on that, please let me know and I’ll update the post accordingly.
Final cut pro 10.3.4 import media mp4#
That means it’s transcoding the mp4 to ProRes, thus increasing the storage requirements significantly! I’m not sure why Final Cut Pro X is doing that for specific files, rumor has it that it has to do with spanned clips those cameras produce. Some camera formats - I have encountered this for example with video from the Fujifilm XT-2 camera - are imported (copied) into Final Cut Pro X’s current media location without rewrapping, but in the background Final Cut Pro X starts to automatically create Optimized Media. This is an important fact to keep in mind! During this process, video is not re-encoded or altered, thus not degraded in quality. Rewrapping means Final Cut Pro X strips the mpg4 encoded video out of the MXF container file and puts it into a new QuickTime container.
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If you are importing from a card it will rewrap. mxf file FinalCutProX will not rewrap it. NOTE: Final Cut Pro X can import most MXF files directly for a while now. mxf files those cameras write to their cards 1:1, Final Cut Pro X rewraps them to. Some file-formats like mpg4 from some Canon DSLRs are copied over as they are, but a lot of formats like Sony’s SxS or XQD cards or Canon’s XF-format are treated differently by Final Cut Pro X. While this is true it does not always make an exact duplicate of the files on the card. I have already explained in the first part of this tutorial that Final Cut Pro X will copy media off the camera-cards into its own storage location. In the first part I have covered the basics, now it’s time for some more nitty-gritty. This is the second part of my series about working with camera cards in Apples Final Cut Pro X.
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By Florian Gintenreiter January 18 th, 2019